Heavy troops provide more firepower and can therefore deliver more damage. They carry LMGs and Rocket Launchers. Though their weapons pack a good punch, they have limited reloads.
[edit] Abilities
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Fire Rocket
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Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.
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Bullet Swarm
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Firing the primary weapon as the first action no longer ends the turn.
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| Holo-Targeting
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Shooting at or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
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| Sergeant
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Shredder Rocket
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Fire a rocket that causes all enemies hit to take +33% damage from all sources for the next 4 turns. The rocket's blast is weaker than a standard rocket's.
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| Suppression
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Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.
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| Lieutenant
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HEAT Ammo
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+100% to damage against robotic enemies.
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| Rapid Reaction
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Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
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| Captain
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Grenadier
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Allows to carry 2 grenades in a single inventory slot.
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| Danger Zone
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Increases hit area of rockets and suppression by 2 tiles.
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| Major
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Will to Survive
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Reduces all normal damage taken by 2 if in cover and not flanked.
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| Colonel
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Rocketeer
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Allows 1 additional standard rocket to be fired per battle.
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| Mayhem
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Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.
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