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Sniper

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Sniper troops are chiefly used for long range, targeted assaults and reconnaissance duties.

[] Abilities

Rank Ability Description
Headshot Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.
Squad Sight Allows firing at targets in any ally's sight radius.
Snap Shot Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty.
Sergeant Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.
Gunslinger Confers 2 bonus damage with pistols.
Lieutenant Disabling Shot Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.
Battle Scanner Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.
Captain Executioner +10% Aim against targets with less than 50% Health.
Opportunist Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
Major Low Profile Makes partial cover count as full.
Colonel In The Zone Killing a flanked or uncovered target with the sniper rifle does not cost an action.
Double Tap Both actions can be used for Standard/Precision/Disabling Shot. 1 turn cool down.