Psionic troops only become available later in the game, once squad members have been tested for psionic ability. They can influence the enemy telepathically through panic and can sometimes control them.
Abilities[]
Rank | Ability | Description |
---|---|---|
1 | Mindfray | Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage . Robotic units are immune. Lasts 2 turns. 1 turn cooldown. |
2 | Psi Inspiration | Removes Mindfray and panic from all allies within 3 tiles, and strengthen their Will by a 30 for 2 turns. 4 turns cooldown. |
2 | Psi Panic | Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. 2 turns cooldown. |
3 | Telekinetic Field | Create an immobile telekinetic field that lasts through the enemy turn. The field distorts and deflects incoming attacks, granting 40 Defense to both allies and enemies within the field. 4 turn cooldown. |
3 | Mind Control | Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. Cooldown period currently unknown. |
Unused | Mind Merge | Psionically assisting an ally, granting the ally an array of stat bonuses. Duration currently unknown. Cooldown period currently unknown. |
Unused | Rift | Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. Cooldown period currently unknown. |