Sniper troops are chiefly used for long range, targeted assaults and reconnaissance duties.
Abilities[]
Rank | Ability | Description |
---|---|---|
Headshot | Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. | |
Squad Sight | Allows firing at targets in any ally's sight radius. | |
Snap Shot | Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty. | |
Sergeant | Damn Good Ground | +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. |
Gunslinger | Confers 2 bonus damage with pistols. | |
Lieutenant | Disabling Shot | Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. |
Battle Scanner | Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle. | |
Captain | Executioner | +10% Aim against targets with less than 50% Health. |
Opportunist | Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits. | |
Major | Low Profile | Makes partial cover count as full. |
Colonel | In The Zone | Killing a flanked or uncovered target with the sniper rifle does not cost an action. |
Double Tap | Both actions can be used for Standard/Precision/Disabling Shot. 1 turn cool down. |