Assault troops are powerful, mobile soldiers used for closer and short-range combat. They also provide good defense.
Abilities[]
Rank | Ability | Description |
---|---|---|
Run & Gun | Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | |
Aggression | Confers +10% critical chance per enemy in sight (max +30%). | |
Tactical Sense | Confers +5 Defense per enemy in sight (max +20). | |
Sergeant | Close & Personal | Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target. |
Lightning Reflexes | Forces the first reaction shot against this unit each turn to miss. | |
Lieutenant | Rapid Fire | Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. |
Flush | Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. | |
Captain | Bring 'Em On | Adds 1 damage on critical hits for each enemy the squad can see (up to 5). |
Close Combat Specialist | Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. | |
Major | Extra Conditioning | Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus. |
Colonel | Killer Instinct | Activating Run & Gun now also grants +50% critical damage for the rest of the turn. |
Resilience | Confers immunity to critical hits. |